Local Editing vs Live Editing

We go through the differences between local editing and live editing

Local Editing

  • Local editing is when you work directly with the project file loaded from the start screen. 
  • A new editing session is locally loaded, and all your edits are directly saved.

Live editing with a remote connection

  • Upon starting the Elias Studio, the user has three options: create a new project, load an existing project locally, or remote to an already running instance of a project, this is what we call remoting. 
  • Remoting is, for example, when you have Unity or Unreal running with the plugin installed, and a loaded Elias Project is active. 
  • At this point, the studio can start in remote mode, and remote to the instance running within the game engine.
  • This allows for live editing in the Elias Studio while, i.e., the game engine is running the Elias project. 
  • Updates are directly reflected, even when a play session is running. For updating changes made to the Elias project, this means that there is no need for exports or imports of assets or even a restart of the play session; everything will just update live, while you are listening to it. 

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